Pixel Art Editor — Free Sprite & Pixel Drawing Grid
Pixel art is drawing with deliberate squares: game sprites, icons, retro avatars, cross-stitch drafts. The grid here keeps every pixel exact, and exports scale by whole cells so nothing ever blurs.
How to use the Pixel Art Editor
- Choose a grid size — 16 × 16 is the classic sprite. Changing size starts a fresh grid.
- Pick a palette colour (or a custom one) and draw with the Pen. Drag to paint runs of pixels.
- Use Fill to flood an enclosed area, Eraser to return cells to transparency.
- Download: the PNG is transparent where you did not draw, scaled by whole cells for perfect crispness.
How it works
The artwork is a data grid of colour-or-empty cells. Flood fill is the standard stack-based region fill. Exports render each cell as an exact square at your chosen cell size with no smoothing, on a transparent background — ready for game engines and icon use.
Worked example
A student draws a 16 × 16 rocket for her first game. Exported at 24 px per cell, the sprite drops into the project sharp and transparent.
Frequently Asked Questions
Why is the export transparent?
Sprites and icons must sit over other backgrounds. Empty cells stay empty in the PNG — draw a background colour first if you want one.
How do I keep pixels crisp everywhere?
Always scale pixel art by whole numbers (2×, 3×…). The export sizes here are exact cell multiples.
Can I convert a photo to pixel art?
This editor is for drawing by hand, cell by cell. For photo-based crafts, that conversion is a different tool family.
Is my art saved anywhere?
Only in your browser tab — download the PNG to keep it.